Our Mission
Traditional gaming made accessible and diverse
Kitsune Games was founded in 2013 with the goal of creating great games that were both more accessible and diverse than many of the current offerings at that time. In that time we’ve grown from a microstudio where Eniko Fox built nearly all the games with her own two hands with logistical support from her partner James Yarrow (who mostly handled the more mundane aspects of the business at the time) to a studio with over 2 dozen great and very diverse people and partners working on our various projects. The studio has operated across three countries including the Netherlands and Missouri, USA, and is currently based in Cyprus.
Find out more about our staff and repeat collaborators below.
Credits
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Kitsune Games Contributors
Founder, Director
Eniko Fox
- Game Design
- Programming
- Art Direction
- Audio Engineering
- Web Development
- Marketing & Branding
Cofounder, Writer
James Yarrow
- Game Design
- Writing
- Production
- Business Administration
Artist, Game Designer
Allison Shabet
- Game Art
- Game Design
- Environmental Design
Level Designer
Elizabeth ‘Lizstar’ Dumler
- Level Design
Artist
Wayne Kubiak
- Pixel Art
Communications Director
Emelin Ringuette
- Community Management


Founders
Eniko Fox
Eniko started to teach herself programming in her teens using QBasic and spent many years at failed attempts to make MMORPGs. While in college studying Japanese and corporate communications she mercifully learned about scope and started finishing games. She started out making the studio’s games mostly by herself, and even now does a little bit of everything. She hasn’t finished an MMO… yet.
James Yarrow
James has been making and running various businesses, since his first paper route at age nine. His first experience with video game design came at around age thirteen when he used a hex editor to mod some game files to his liking. Now he’s the lead writer at Kitsune Games, and also the studio’s producer.
Art Team
Allison Shabet
Allison Shabet is a rough-cut descendant of New England’s rolling hills and stony valleys. Trained as a painter in the traditional style, Allie has also screened silk, spun wrenches and repaired machines to earn her bread. She writes a comic about good people with rough jobs helping each other through difficult times, and has recently gotten into making pixel animations of cute foxes zipping through the countryside. She also does a lot of game design on the studio’s projects.
Wayne Kubiak
Professional pixel pusher, game designer, hug giver, and part time doofus, Wayne is always squeezing every bit of creative juice out of every project he can. Closing in on 10 years in the industry he’s always happy to bring his silly energy to Kitsune Games.
Level Design
Elizabeth Dumler
Kitsune Game’s resident Goblin and Speedrunner, as well as level designer. Lives in a trashcan, but don’t let that paint a bad picture, she doesn’t have any of our games in there, just endless copies of Mega Man for DOS.
Community
Emelin Ringuette
Emmy is a DC-area mom, developer, musician, writer, and general multipotentialite. Professional hobbies include refining business operations and building community support systems.