Archived: Cross-platform GLSL shaders tutorial (OpenGL + GL ES/WebGL)
on by Eniko
Just a quick post to help people who might be having the same issues I was; using shaders written for OpenGL ES (or WebGL) in a non-embedded OpenGL environment.
on by Eniko
Just a quick post to help people who might be having the same issues I was; using shaders written for OpenGL ES (or WebGL) in a non-embedded OpenGL environment.
on by Eniko
This past weekend was the 29th edition of the Ludum Dare and this year I was given the chance to do the keynote. I made a game called Color Graphics Adventure: a card based dungeon diving adventure game based on the visual theme of the old 4 color CGA palettes. Try it out and if you like, tweet your thoughts at me on Twitter.
on by Eniko
Lena LeRay of IndieGames.com has written up a great review on MidBoss which touches on all the game’s relevant points. Do yourself, us, and IndieGames.com a favour and go read it now
on by Eniko
I hear about indie game developers running into a lack of understanding from their social surroundings a lot. So much, actually, that I wanted to write a post about it to try and help people understand better not just what we do, but how to be respectful towards what we do.
I get it. You don’t understand what we do. That’s cool. We don’t get a lot of things you do, either, like why don’t you just put your keys in the same place every time so you don’t lose them? It’s the human condition, to not fully understand what drives another. But please, because you care about us, try?
on by Eniko
The alpha for the new, enhanced version of our roguelike MidBoss is out now! Download the alpha for free and share the news with your roguelike-loving friends.
on by Eniko
The Ludum Dare results are in! No Way Out scored 2nd for mood, 4th for audio, 30th for theme and 36th overall!
on by Eniko
Lena LeRay has reviewed No Way Out on IndieGames.com! If you haven’t played No Way Out yet you can play it right here in your browser for free.