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Sprite Renderer - Custom Skinned Shader

First off, after taking a few weeks off I went back to work this week, and stuff has been happening. Unfortunately, most of it is utility work so it’s not exactly exciting stuff to show or write about.

Second, today’s post is going to be a little different. It’s going to be a tutorial or guide on how to use XNA’s SkinnedEffect with custom shaders. I needed to do this for my sprite renderer, and it was pretty tricky. I couldn’t find any ready made code, and I’ve been requested to post on the subject. The image included here is what I did with this for my sprite rendering utility. So, here goes…

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