on by Eniko (modified )
The other day I stumbled onto Dmitry Sokolov’s ‘How OpenGL works’ series, about implementing your own software 3D renderer which functions kind of like OpenGL. I decided to give it a go myself, and maybe write some posts detailing the journey. In part 1 we get set up and get some pseudo wireframe rendering going. You can check out the results, then read on to find out how it’s done.