News and Articles

So today I was going to write about the development process of MidBoss, to show how I develop games and maybe teach people a thing or two along the way. Unfortunately, this isn’t going to happen as I’ve found something else to blog about. Sunday is my R&R day, so I was playing some Fallout 3. I know, I know, I’m woefully behind the times having never played any Fallout game. And I was quite enjoying myself until I got to Megaton.

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PixelCrash title screen

It’s April, spring is near, and that means that I released my March game for One Game a Month, PixelCrash! A bullet-hell roguelike where you must save the color palette from the evil dead pixels! Get it through my profile or this direct download.

The rest of this post is going to be a post-mortem of the game, as well as what I’ve learned going forward, what I can apply to Project Drake and how, and some thoughts on One Game a Month itself.

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